If one thing broke Spore, beyond the overly basic gameplay at every level, it was the endless depredations of tedious enemy races nicking your planets as your miniscule empire expanded, making progression more depressing than hitting 29 in Kudos) into a quest-packed paradise, replete with random missions generated by your fellow users. And hence turning the endless drab Gnosh-infested wastelands (oh, those blasted Gnosh. Galactic Adventures continues the overriding Spore theme of user-generated content, extending it to level-editing (though in Spore's case, it's more planet-editing). After all, if the Maxis Illuminati couldn't make a mission, the first tutorial in the game, that didn't piss you off entirely, how could they expect anyone else to? By the time I restarted the training mission, for the third attempt, I was prepared to give up the whole idea of user-generated content as a bad joke. The second saviour of the known universe got atomised by an exploding custard pie he dropped on his foot. My first captain of infinite space got his oversized hat inextricably caught in a low-hanging tree.
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